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  1. #11
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    With Mogami so hard to get, I almost feel like taking the T3 will be easier to save my sanity. lol



  2. #12
    Captain Ink20's Avatar
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    @firehawk12
    Mogami is probably the easiest one to get since she is a drop at 7-1 (that I'm farming as a cheap ranking map to recover resources after the event) and in maps needed for weekly quests while Yuudachi (together with almost every other DD that sucks her drop chance) drops only in early maps that I don't really have a reason to go, so I'll mod Kiso in her place.


    Last edited by Ink20; 10-25-2022 at 07:57 AM.

  3. #13
    Marshal Admiral ofi123's Avatar
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    Quote Originally Posted by goesto11 View Post
    From what I've seen reported, there may be some % chance - perhaps sliding scale, to 1x dupe only luck modding. So say Mogami dupe alone most likely = +2 luck, whereas you may get a better chance with Mogami dupe + Mikuma, or Mogami dupe + Mikuma, + Suzuya to get +3 luck. Not sure if 100% confirmed that 1x dupe alone will give at least +2 luck and perhaps +3 (I got a second Yamato dupe which would be nice if I could use beyond mod fodder. And yeah, I know Yamato Touch has high % trigger, but if it still adds full +2% or +3%, then given Yamato costs, worth it if no higher luck mod target left).
    So far I haven't see anything that puts +1 luck for every dupe into question, so for mogami to get guaranteed +3 luck use 2 mogami dupes ie mogami + mogami. If this turns out to be false, given the sample sizes using dupes is still the highest chance of getting extra luck over anything else.

    For modding:
    -touch ships, all the proposed formula have the luck stat square rooted, so the return diminish greatly. My personal opinion for best choice to improve touch rate is Mutsu given her low luck and lack of other things to boost touch rate, while Kongou and Hiei also have low luck but they have equipment that greatly boost their touch rate.
    -yasen cut in, square rooting only comes in after 50, so 51 is a good stop point for maximizing each luck point's value



    Quote Originally Posted by goesto11 View Post
    Question: there's a pinned chart in the KC reddit "KC-Only" chan with suggested luck mod target rankings which factors both drop chance and luck-mod usefulness (i.e. it is not a pure luck mod ranking list for any newer players reading this). Some of the suggestions (i.e. Mogami, Kitakami, Ooi, etc.) are clear/obvious, but what I do not get is why - at least currently (may change), Suzuya, Kumano,are ranked as "A" and Tone & Chikuma "B", whereas Maya is at "D" rank. Maya is not a top luck mod choice these days given higher NB cap, but that far down? I'm also surprised that Myoukou is not listed at all (chart has subs I-19, I-26 and I-18 as "C" rank). Was not that long ago when some events required NB TCI CA, but that's not my question. So WHY the other (not Mogami) CAV? listed at all? It's not for the NB power. Assuming Kumano/Suzuya ranked a "B" vs "C" for Tone-class for slot size and 8cm RE ability, but I can't figure out where that leads. The person who posted this is very familiar with KC rules (not some random player), so what am I missing?

    Suzuya/Kumano: I guess it's because they were used by some as historical TCI quite some events back and get very good damage numbers. It's just they are CAV (ignoring CVL form) which are more used for various roles, plus their low luck so even during their historical events not many use them as TCI or even see them as potential TCI users. Personally I had considered luckmodding them during that period and a little later, but afterward with CAVs being stretch thin and them not appearing as historical as often their priority for me dropped.

    Tone/Chikuma: No idea, might be similar situation to the other 2 CAV but I never felt to luckmod these 2 compared to the other 2.

    Maya: I have a max luck Maya so this is my personal experience in the past few years. The combination of lack of yasen damage and the existence of USN and now Yamato AACI in the face of ever increasing deadly planes diminished the value of Maya AACI+TCI combo greatly. Usually when I do bring out Maya she'll end up be the only one fit to carry the night scout in the escort fleet which result in the standard 2 gun 1 recon 1 radar +mg setup, so I rarely am able to use the AACI+TCI combo as compared to years ago.

    Myoukou: My guess is since in most cases CLT and CA are interchangeable and CLTs have higher priority due to increase yasen cap that made CLT TCI not a meme, CA luckmodding priority got dropped. Though her not being in the list at all while Tone/Chikuma and subs are might just be whoever who did this forgot about her.


    1 out of 0 members found this post helpful.
    Last edited by ofi123; 10-17-2022 at 01:10 PM.

  4. #14
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    Quote Originally Posted by Ink20 View Post
    @firehawk12
    Mogami is probably the easiest one to get since she is a drop at 7-1 (that I'm farming as a cheap ranking map to recover resources after the event) and in maps needed for weekly quests while Yuudachi (together with almost every other DD that sucks her drop chance) drops only in early maps that I don't really have a reason to go so I hope to get some from daily construction.
    For what it's worth, I've done about 30 runs of 7-1 and haven't gotten a single one... I know it's RNG, but it's pretty bad. lol



  5. #15
    Captain Ink20's Avatar
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    @firehawk12
    Yeah, I got 2 Mogami on Sunday and 2 Yuubari on Saturday but nothing yesterday (maybe things will get better when I'll switch to 3-4).



  6. #16
    Admiral goesto11's Avatar
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    @ofi123: Thanks, that helps. Didn't know the specifics for BB touch luck trigger mechanics - just what ENWiki has that luck stat plays a factor in trigger rate. Hate to just use Yamato dupe for mod fodder, but I am not making a second Yamato Juu dupe. Two Yamato Juu is plenty. If I get a second Mutsu dupe (*sigh* I had like 8 dupes stored for mod fodder before event), I may give her luck a bump, but I think I will forgo Nagato if the formula is luck square-rooted.

    And yeah, poor Maya. I was bit late on Maya K2 luck modding, but at least did get a couple events out of Maya AACI+TCI. Also, yeesh did Yamato-class get some love lately with good AACI and touch mechanic. Just Yamato touch alone would have been quite good. Yamato's a favorite of mine, but even so I think bit too much "power creep" with Yamato K2 and related.

    As for Tone-class and Suzuya-class (in particular), IMO hard to chase future event historic ship predictions unless one has a lot of luck mods already, and LOL that is not me. Appreciate the explanation though.

    As for CLT, we've had a prior period of CLT moratorium via branching rules after the early days of KTKM-sama. Unless memory fails me, it's only been the past few events where CLT have come back to prominence. KTKM and Ooi are still priority luck targets certainly, but I do wonder if/when devs will pull back CLT spamming again. Given that my 2 CA luck mods from long ago are Maya and Prinz Eugen (one of my first luck mods), I think getting Myoukou luck modded will help to fill a luck mod "hole" in my fleet. Mogami is still priority, but well, not so many Mogami dupes lately (and bit surprisingly, only one Myoukou dupe so far). Lastly, you very well may be correct about Myoukou simply being forgotten off the list.

    I'll add Mutsu to the list of my luck mod targets. Ooi will be interesting because need quite a bit of luck moddingt before Ooi's luck becomes decent enough (25? 30?). That being said, I'm going to take the T3 shell K2 if I don't have enough luck mod fodder for ships on my list since I do not have one of those. Rather have that than luck mod say I-19, Tone-class, Suzuya-class, etc.

    _____________________

    @firehawk12: Drop rate isn't great at 7-1. It's more of a volume type of deal. 3-4 (as Ink20 notes) and also 4-4 offers more nodes to get Mogami dupes, but will be more expensive.


    Last edited by goesto11; 10-18-2022 at 02:32 PM.
    Thanks to Arkayda for the signature.


  7. #17
    Captain Ink20's Avatar
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    @goesto11
    How about a Yamato K2 (to go with Iowa or other FBB)?
    Even though Juu is usually better there are times where her FBB version can be better (e.g. my E5 P4 fleet) and one more touch pair should be more valuable than a luck increase (that you can always get with Maruyu).


    Last edited by Ink20; 10-25-2022 at 05:13 AM.

  8. #18
    Admiral goesto11's Avatar
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    @ofi123 @Ink20 and anyone else familiar with the combat mechanics small details: Since luck stat apparently is square-rooted when it comes to BB touch (e.g. Nagato/Mutsu, Yamato, etc.), how does CVN CI work. Is luck also square rooted for trigger rate or does it work say NB TCI and luck adds 1% up to 50 soft cap.

    Need to know b/c got 2x Taigei drops for pumpkin luck mod, but I really do not wat to luck mode if it's going to be square-rooted (thus not going to luck mod Mutsu). Now if CVN CI is soft cap at 50 luck, then I'll spend the pumpkin on Ryouhou K2E.

    Also, what happened to the different luck soft cap for NB trigger rates for say mixed torp cut in and 3x main gun cut in? I know that they are not recommended, but waaaay back (like 2014-15) with the 300 NB power cap, some suggested mixed trop cut in on CLT because could get almost it not to NB damage cap and it had a 10% higher soft luck cap vs NB TCI (so 60 instead of 50) or trigger rate (while BB cut in soft luck cap was 10% lower than TCI). Was the old theorycrafting about different base trigger chance for mixed torp and main gun CI deemed wrong, or just that ENWiki doesn't want to included those since "do not use"?

    ---------------------
    @Ink20: Meh, don't know if I want to have 3 Yamato at this point. At some point dupe navy needs to end. I'll hang on to it for now I guess just in case, but at this point I REALLY hope I do not want 3x Yamato in an event. Also lot of cost to raise another Yamato and go through all the expense - including more HP boilers and BP. Think I'd save more just moving one Yamato back to FBB when required for events.

    And yeah, 5-5. I keep waiting for LBAS, but do worry then that map will get harder to compensate for LBAS. Still don't have a great 5-5, and discord advice seems to be "5-5 is just expensive". :?


    Last edited by goesto11; 10-25-2022 at 01:40 AM.
    Thanks to Arkayda for the signature.


  9. #19
    Marshal Admiral ofi123's Avatar
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    Quote Originally Posted by goesto11 View Post
    @ofi123 @Ink20 and anyone else familiar with the combat mechanics small details: Since luck stat apparently is square-rooted when it comes to BB touch (e.g. Nagato/Mutsu, Yamato, etc.), how does CVN CI work. Is luck also square rooted for trigger rate or does it work say NB TCI and luck adds 1% up to 50 soft cap.

    Need to know b/c got 2x Taigei drops for pumpkin luck mod, but I really do not wat to luck mode if it's going to be square-rooted (thus not going to luck mod Mutsu). Now if CVN CI is soft cap at 50 luck, then I'll spend the pumpkin on Ryouhou K2E.
    enwiki doesn't have a note on CVNCI proc rate, on wikiwiki it's noted the rate to be considered to be the same with each CVNCI type have it's own value like other CI having their own. So same thing applies to carriers for CVNCI for anything over 51 luck gives diminishing returns. Though day CVCI the luck is square rooted and plays a smaller role compared to air state, so maybe 49 is another good spot to stop at.


    Quote Originally Posted by goesto11 View Post
    Also, what happened to the different luck soft cap for NB trigger rates for say mixed torp cut in and 3x main gun cut in? I know that they are not recommended, but waaaay back (like 2014-15) with the 300 NB power cap, some suggested mixed trop cut in on CLT because could get almost it not to NB damage cap and it had a 10% higher soft luck cap vs NB TCI (so 60 instead of 50) or trigger rate (while BB cut in soft luck cap was 10% lower than TCI). Was the old theorycrafting about different base trigger chance for mixed torp and main gun CI deemed wrong, or just that ENWiki doesn't want to included those since "do not use"?

    They are still there, it's just the increase in yasen cap made those irrelevant in discussion of yasen CI for maximizing damage output. If you look at the yasen CI formula you'll see a sum of various factors divided by a CI value, where each type of CI have their own value. So CI with a smaller value like mixed torp or DD GTR have a lower luck "softcap" while higher values like gun CI have a higher luck "softcap".


    Grabbed from the reddit discord for a quick reference for luck to yasen CI chance, do note that this is counting searchlight so take about -5% for the base rate.



    Quote Originally Posted by goesto11 View Post
    And yeah, 5-5. I keep waiting for LBAS, but do worry then that map will get harder to compensate for LBAS. Still don't have a great 5-5, and discord advice seems to be "5-5 is just expensive". :?
    If you have some RE subs 5-5 can be cheap, if you are willing to do it over days or even weeks with only a few runs per day :P


    1 out of 0 members found this post helpful.
    Last edited by ofi123; 10-26-2022 at 02:16 AM.

  10. #20
    Admiral goesto11's Avatar
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    FYI - Pumpkin Festival will end in "early November." So at the most, one more weekly quest to gain 2 more pumpkins - MAYBE 2 weeks (so 4 total), but personally I doubt it. I think it will end around Nov.4th.

    -----------------------------------------------
    @ofi123: Once again - thanks. Very useful. I wish this information (incl. chart) was up on EN Wiki. Even if not 100% confirmed, then just put up with "still under investigation". I got on discord (reddit one) and didn't see that type of chart with the asashio bot. Can drill down using ".nb" to GTR, GTRL etc., and give levels, luck, etc. for specific ship, but nothing for CVN CI as far as I saw.

    The linked EN Wiki chart with base (attack), Value and % per Base Value is a bit confusing for me. Should I multiply the value by the % base value? Why not just give the net value, and put the details below in a foot note? Far back (so 2015 or so), there was a simplified chart on KC Wikia that just listed the different luck soft cap values, and IIRC (may not) mixed gun was like 40 soft cap, TCI 50 (or even 60 debated in 2014/2015), and 60 for mixed top. Regardless, the advice and chart helps a lot. I may just do 49 for CVN, though my primary CVN of Saratoga and Ryouhou have high luck as is (I did one pumpkin for Ryuuhou K2E). Maybe should have done Kaga/Akagi, but I don't like their slots size much. I guess just put in TBM and nothing but fighters in the rest. Well, can't do all my luck modding with this anyway. No Kaga drops and only one Akagi drops and I do NOT have resources at ALL for this (under 50k fuel and ammo now!).


    Thanks to Arkayda for the signature.


 

 

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